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SURFACE — Surface (TIN)

Builds the digital terrain model by triangulating the selected points.

Builds the digital terrain model (TIN) by Delaunay-triangulating points with elevation, with breaklines forced as edges, an outer boundary, holes and a maximum edge length. The surface is stored as a 3D face mesh that the viewer draws and that the contour lines are generated from.

Usage

  1. Enter SURFACE (MDT) or click Surface (TIN).
Select the terrain points (points, blocks or a surface):
  1. Select the entities with elevation: points, blocks (their insertion point is used) or an existing surface. Press Enter.
Select breaklines <none>:
  1. Select the breaklines: 3D polylines, 2D polylines (at their elevation) or lines. Their segments become mesh edges: the surface folds along them (top and toe of a slope, edge of a wall, ditch line). Enter, none.
Select outer boundary <none>:
  1. Select the outer boundary (closed polyline): triangles outside it are discarded. Enter, the whole hull of the points.
Select holes <none>:
  1. Select the holes (closed polylines): areas with no surface inside the boundary, such as a building or a pond.
Maximum edge length (0 no limit) <…>:
  1. Give the maximum edge length: border triangles with an exposed edge longer than that are removed, so distant points are not joined. 0, no limit.

Notes

See also

EDITSURFACE · CONTOUR · SPOTELEVATION · POINT

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