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EDITSURFACE — Edit surface

Edits a terrain model: edges, points, triangles and constraints.

Edits a digital terrain model created with SURFACE: swap edges, add or delete points, delete triangles and add breaklines, boundaries or holes. After each change the surface is rebuilt and stored in the same mesh.

Usage

  1. Enter EDITSURFACE (EDITARMDT) or click Edit surface.
Select surface:
  1. Select the surface.
Option [Swap edge/Add point/Delete point/Erase triangle/Breakline/bOundary/Hole/Length/eXit] <eXit>:
  1. Choose what to do. After each change you return to the options (Enter, eXit): - Swap edge: pick a point next to the edge; it becomes the other diagonal of its two triangles. - Add point: pick the point and its elevation (or type x,y,z); the default is the interpolated elevation. - Delete point: the vertex nearest to the point given. - Erase triangle (E or T): deletes the triangle that contains the point (leaving a hole). - Breakline, bOundary, Hole: select polylines, as in SURFACE. - Length: the maximum edge length on the border.

Notes

See also

SURFACE · CONTOUR · SPOTELEVATION

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